Ref. 3026204
Catalogue
Vallejo Diorama Effects for dioramas and bases
Vallejo effects for creating water, sand, mud, earth and other surfaces on dioramas and bases. Different colours, densities and formats make it possible to represent varied terrain and environments with a consistent finish.
51 products found
Page 1 of 3
Ref. 3026214
Vallejo Diorama Effects Black Lava 200 ml
Ref. 3026219
Vallejo Diorama Effects Brown Earth 200 ml
Ref. 3026230
Vallejo Diorama Effects Calm Waters 200 ml
Ref. 3026235
Vallejo Diorama Effects Calm Waters 35 ml
Ref. 3026213
Vallejo Diorama Effects Coarse Pumice Stone 200 ml
Ref. 3026218
Vallejo Diorama Effects Dark Earth 200 ml
Ref. 3026812
Vallejo Diorama Effects Dense Black Mud 200 ml
Ref. 3026811
Vallejo Diorama Effects Dense Brown Mud 200 ml
Ref. 3026807
Vallejo Diorama Effects Dense European Mud 200 ml
Ref. 3026809
Vallejo Diorama Effects Dense Industrial Mud 200 ml
Ref. 3026810
Vallejo Diorama Effects Dense Light Mud 200 ml
Ref. 3026217
Vallejo Diorama Effects Desert Sand 200 ml
Ref. 3026231
Vallejo Diorama Effects Foam 32 ml
Ref. 3026202
Vallejo Diorama Effects Mediterranean Blue 200 ml
Ref. 3026203
Vallejo Diorama Effects Pacific Blue 200 ml
Ref. 3026215
Vallejo Diorama Effects Sandstone Paste 200 ml
Ref. 3026232
Vallejo Diorama Effects Sandstone Paste 35 ml
Ref. 3026820
Vallejo Diorama Effects Snow 200 ml
Ref. 3026201
Vallejo Diorama Effects Transparent Water 200 ml
Ref. 3026591
Vallejo Diorama Effects Transparent Water 35 ml
Ref. 3026212
Vallejo Diorama Effects White Pumice Stone 200 ml
Ref. 3026211
Vallejo Diorama Effects White Stone Paste 200 ml
Ref. 3026301
Vallejo Diorama FX Alkaline White 0,5-1 mm 35 ml
Vallejo Diorama Effects brings together products for building and characterising surfaces on dioramas and bases. They allow work ranging from transparent water and still water to foam, dense mud, stone paste, earth and textured finishes in different colours. They are suitable for representing aquatic settings, natural ground and areas with texture.
When choosing an effect, first consider the surface to be represented and the desired final appearance: water, mud, sand, stone or dry ground. Also check the density, grain size where stated, colour and format, as these factors affect the texture and how it integrates with the rest of the scene. Combining tones and reliefs helps create more varied and consistent terrain.